What makes a good short?
Opinions are like assholes. Everybody’s got one, and they’re rarely pleasant.
So these are MY opinions on what makes a good short screenplay.
1) Get in and out.
Trust that a director can fill in some of the blanks. This is always dangerous (someone else interpreting your intentions) because they might do it entirely bass-ackwords. But rest easy knowing that, no matter WHAT you do, it’s not really going to be yours unless you exec produce and/or direct yourself.
2) Leave them wanting more.
If your short leaves people with GOOD questions, that’s OK. That’s the nature of the short. GOOD questions come from people that are really thinking of the world — they’ve engaged. BINGO!
BAD questions come from (among other things…) unclear motivation and unclear description: I don’t understand why this happened? There’s no way a bird can pick up a truck!
Interestingly enough, a bird CAN pick up a truck. Just like a house can float away on balloons.
The difference is engagement. If your reader is engaged in your world (and that’s entirely on YOU) than anything at all can happen and be completely plausible within your world.
3) Almost more important than character arc is to leave them wanting more.
There are certain concessions in shorts. Obviously, it’s tough to do EVERYTHING in 5 or 10 pages — craft compelling characters moving through intricate, well-crafted plots — but you want to leave a good impression. What happens next!?
4) Don’t be pretentious, that’s for directors and cinematographers. MOST shorts are simply calling cards for above-the-line folks.
4b) Try to get a producer credit. It never hurts to ask. Since (usually) there isn’t much money in shorts, credit is easier to come by.
5) After you write the 5 or 10 page version, imagine the 90 page version.
6) Terse. Short. Visual. You have to be a near-master at space-management.
Want an exercise? Five pages, one location. Story has a beginning, middle, and an end, clear character progression, and a commercial hook.
Try it!
M A R K



