Recently, the spec script ALL YOU NEED IS KILL sold for “the low seven figures.” Allow me to translate: TWO MEELION DOLLARS!
If you haven’t read the script, let me give you the quick run-down:
A soldier fighting a future war dies while fighting THE battle to save the earth. He then awakens, doomed to live the same day over and over until he gets it right.
Think: the opening of Saving Private Ryan meets Groundhog Day.
The script is breezy, visual, and well-written. There are a few problems with over-repetitive beats (you can repeat a beat, but you can’t be boring…) and lack of character development. Some tone problems. There is a love interest, but she comes in so late in the game that it just doesn’t matter.
What does it have beyond the concept? Video games. Toys. Glasses from Burger King. Halloween costumes. Comic spin-offs. You name it.
Bravo, sir. Bravo!
It’s very commercial. So much so that you overlook the flaws in the script.
It really enforces the idea that, at a studio level…
All you need is concept.
M A R K